

Read on for full details about what comes in each edition, where you can get it, how much it costs, and more. They've got this cloaking technology, they sometimes cloak and disappear, but I can still hear them from their last position.The game will be available in a variety of editions, and they’re all up for preorder right now. You can hear them run over the ceiling behind you. It changes my reflection on the audio."ĭiscussing the demo from Gamescom 2022, James adds: "If you saw the brushes the guys that were crawling over the ceiling, if you have a headset on you can hear those things before you can see them. "We wanted to have the best audio, we're going to get these new consoles and there's brand new audio chipsets that we can actually utilise and for the first time, treat audio like rendering, give it real ray tracing aspects so I can hear when that door is open. Players should be able to hear their enemies before they even see them - if they listen carefully enough. When it comes to sound design, James had a lot to say and talks about how players will be able to use these fine-tuned sound mechanics to their advantage when navigating the many horrors that lay in wait to devour them. The ability to use for 3D positioning sound generation across the speaker groups and I just have to send it to our engine, tell it where it is in the world, and it will have the correct attenuation across all the relevant speaker groups, it's great." James rounded off his thoughts by saying: "Tempest Engine just fantastic. You've left me with half a CPU, what am I going to do with half a CPU?' The fact that they've got a dedicated piece of audio hardware, the audio guys are like: 'Finally, something's mine, something I can only use and it's dedicated towards audio.'"Ĭontinuing, James said: "Then the really fast hardware-based compression and decompression in real-time, that's another fantastic I don't have to the CPU I've got a dedicated audio chip all that." "Your audio engineers and all the audio guys always like 'Oh, I haven't got anything to use. It gives us all the hardware capabilities of doing that without actually taking away from CPU and GPU.

Just like how a graphics card generates 3D models, the Tempest Engine does the same with audio giving it an exponential leap in quality over previous generations.ĭiscussing the Tempest Engine, James said: "We looked at this technology and the ability to actually position a sound through its unbalancing of its distribution across the entire 7.1, that's what the chip gives us. The Tempest Engine is a chip inside of the PS5 that handles all things 3D audio. Just before we dive into the interview: a brief overview of what the PS5's Tempest Engine is. The Callisto Protocol is going to be a gore-riddled adventure and you best believe we want to hear all of that disgusting carnage at the highest audio quality possible. Audio is such an integral part of game design, especially when it comes to horror and nailing that fear-inducing atmosphere that makes you jump at every single shadow. Let's take a look at the Tempest Engine and what it brings to The Callisto Protocol.

The Callisto Protocol's sound design will scare the pants off you!ĬTO Mark James discusses The Callisto Protocol and the Tempest EngineTrueTrophies recently had the pleasure of sitting down with the CTO of Striking Distance, Mark James, and was able to discuss a variety of topics centring around The Callisto Protocol.
