
To further develop the character however, each one should have their own small chain of quests which require you to step in at certain points, to help make decisions or back them up in a tough fight. Im thinking huge guys with hammers, Girls and blokes with glowing hands throwing lightning about, just your average stereotypical group. The heroes should develop in a way that they look unique from eachother, and each one specialised in a different area of combat.A group of good heroes could be more loved by the people, but the evil ones could make more money seeing as evil people usually get paid better than the good guys. For every good hero there will be an Evil one, so its up to you who you recruit, and how you want the whole guild to run. They should have their own personality, morality and abilities, which you can influence but not directly control. With the heroes you gather, i dont see them accompanying you on quests, or maybe only on story quests where it is required.

Perhaps instead of being the king, you could just be the Guildmaster, or leader, of whatever group you set up, and send other heroes on quests and errands, while making sure their is enough funds to keep the guild afloat. Although it wasnt presented too well in Fable 3, i think the King mechanics could be pretty decent if they were implemented in a better way.It could start as a simple campsite, but with time and money evolve from a large hall, to a mansion, to a castle, or something along those lines. Also a place for your gathered heroes to chill out and live.

Fable 4 system requirements upgrade#
